SNSSM-USA
INSTRUCTION BOOKLET
smuNimm
ENTERTAINMENT SYSTEM\
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Thank you for selecting the Super Nintendo Entertainment System®
SUPER MARIO ALL-STARS^*^ + SUPER MARIO WORLD^*^
Game Pak.
Please read this Instruction booklet thoroughly to ensure proper handling of
your new games. Then save this booklet for future reference.
SUPER MARIO ALL-STARS Page 2
©SUPER MARIO BROS.
O SUPER MARIO BROS. THE LOST LEVELS
©SUPER MARIO BROS. 2
©SUPER MARIO BROS. 3
SUPER MARIO WORLD Page 38
n ™ 4 ® are trademarks of Nintendo ol America Inc.
® 1993 Nintendo of America Inc.
SUPER MARK) BROS.
THE LOST LEVELS
STORY 5
HOWTOPLAY 6
CONTROLLER FUNCVONS 7
CONTROLLING MARK) 8
ITEMS 9
HOW TO DEFEAT ENEMIES W
HOW TO PLAY IThe Lost Levels) 12
SUPER MARK) BROS. 2
STORY 13
HOWTOPLAY U
CONTROLLER OPERATION 16
MARK) S BASIC MOVES 17
OTHER TECHNIQUES 19
ITEMS 20
SUPER MARK) BROS 3
STORY 23
HOWTOPLAY 24
CONTROLLER OPERATION 25
MARIO S BASIC MOVES 26
HOW TO DEFEAT ENEMIES 29
MAP SCREEN 31
ITEMS 34
HOW TO PLAY SUPER MARIO ALL-STARS
After you insert the Game Pak in your Super
Nintendo Entertainment System, turn the power
ON. After the title screen appears, press the
START Button to go to the Game Select screen.
Then use the <4' Control Pad to choose a game.
After pressing the START Button to begin, you can
choose from any of the four battery-backed game
save files. The files marked as “NEW* are ones
that have not been used yet. After you have
chosen the desired file, press the START Button
to play the game.
Pressing the X or Y Buttons on the file screen will take you back
to the Game Select screen. To erase a file, choose it arxl press the
A Button. You can also change the controller button configuration
by pressing the SELECT Button.
Game Over
In all of the games, when your game is over, you
can select from the following options;“CONTINUE",
“SAVE & CONTINUE*, “SAVE & QUIT*. Choose the
desired option and press the START Button. In all
games,except Super Mario Bros.; The Lost Levels,
your progress is saved at the beginning of the
current world. In Super Mario Bros.; The Lost
Levels, the game Is saved at the current world and
level.
NOTE: You cannot save in the 2 Player Battle
mode in Super Mario Bros. S
If you pause a gante by pressing the START
Button, the three save optiorra will be displayed.
To unpause the game, just press the START
Button again.
If you load a saved game, you can't change the
number of players (1 player or 2 player).
WARNING; If the POWER switch is switched ON and OFF
repeatedly, saved data may be deleted.
STORY
The Mushroom Kingdom was a
peaceful place, until the fateful
day that Bowser used his twisted
magic to invade it. Bowser turned
most of the Mushroom Kingdom's
people into rocks, bricks, and
mushrooms. He even kidnapped
Princess Toadstool and held her
captive in his huge castle.
When the Mario Brothers, Mario
and Luigi, heard this, they knew
that they needed to do something.
They decided to battle Bowser
and his evil minions to save the
Princess. Can they do itf
SUPER
MARIO BROS.
I HOW TO PLAY
First, pick 1 PLAYER or 2 PLAYER mode. When
you play the 2 PLAYER mode, controller 11s for
Mario and controller 2 is for Luigi.
On The Screen
Goal
At the end of each stage, there is a flagpole and
a castle. The higher you grab on to the flagpole,
the higher of a score you get. When you begin a
stage, the TIMER starts to count down. The more
time you have left when you grab the flagpole, the
higher of a bonus you receive.
If one player clears a stage or loses a life in 2 PLAYER mode, it will be the
other player's turn.
In Super Mario Bros, and Super Mario Bros.: The Lost Levels, the
high scores are saved too. To reset the high scores, press the A, B. L and
R Buttons at the same time.
SUPER
MARIO BROS. CONTROLLER FUNCTIONSIHPE A|
■O'Control Pad X, Y Button
• pause the game • Jump
• Swim
On the File Select scfeen, if you choose the B type
controller layout by using the SELECT Button, the
B Button layout will function the same as the X
and Y Button.
♦ Hold the controller like this.
CONTROLLING MARIO
SUPER
MARIO BROS.
SUPER 1
1 ^ ... SUPER
MARIO BROS, t ITEMS
J HOW TO DEFEAT ENEMIES MARIO BROS.
Mario can get powered up by picking up items.
These items are usually hidden Inside of blocks.
All you need to do is punch them from below.
Blocks
Items
SUPER
MARIO BROS.
r
> An enemy touches you.
• If you are hit when you are Super Mario
or Fire Mario, you just turn back to srrmll
(normal) Mario.
• After you turn back to small Mario, you
are invirtcible for a short period of time
(as long as Mario is flashing).
> You drop into a hole in the ground or a
hole underwater.
^The timer reaches zero.
I
HOW TO PLAY
SUPER MARIO BROS.
THE LOST LEVELS
Super Mario Bros.: The Lost Levels is a special
version of the original Super Mario Bros. The
play controls are the same as in the Super Mario
Bros, game, but the game is much more difficult.
(This is why you can save at any stage instead
of just at the start of each world.)
There is no 2 PLAYER Game. First, you have to
choose from MARIO GAME or LUIGI GAME.
Luigi can jump higher than Mario, but is harder
to stop. After your game is over, you can try
using the other character. You may find this
useful in clearing some of the stages.
In Super Mario Bros.: The Lost Levels, look out
for the poisonous mushrooms! They are not
very good for our heroes!
SUPERS
MARIO J
BROS.te
STORY
One evening, Mario had a strange
dream. He dreamt of a long, long
stairway leading up to a door. As
soon as the door opened, he was
confronted with a world he had
never seen before spreading out
as far as his eyes could see.
Suddenly, he heard a faint voice
saying "Welcome to 'Subcon', the
land of dreams, We have been
cursed by Wart. Please defeat
Wart and save us. Remember, Wart
hates vegetables. Please help us!"
The next day, on the way to a picnic,
Mario talked to Luigi, Toad, and the
Princess about the strange dream
he had. After arriving at the picnic
area, they found a small cave.
When they opened the door in this
cave, to their great surprise, the
world that Mario saw in his dream
spread out before them!
HOW TO PLAY
SUPER /
MARIO BR0S.i
Pull up vegetables, look out for the er>emles and
defeat the bosses at the end of each level.
After you start the game, you can choose to
play as Mario, Luigi, Toad or the Princess.
The red hearts on the left of the screen are your
life gauge. When all of the hearts turn white, you
lose a life. When only one heart remains, your
character will become smaller.
If you want to go back to the start of the stage
you are in. press the START button, then press
the L, R and SELECT buttons at the same time.
(You will lose one life by doing this).
Character Abilities
Jumping Power
Mario-
He has average jumpir>g power that
decreases a little when he is carrying an item.
Luigi-
He jumps the highest and can jump farther
than Mario. But when he has an item, his
jumpirtg ability decreases a lot.
Toad-
Toad has the least jumping power. Holding
an item does iKit affect his jumping.
The Princess-
She is third in jumping ability, but she
can do something that no one else can do.
If you hold the B Button while in the air, she
can float for a while. When carrying an item,
her jumpirrg power decreases quite a bit.
O Running Speed
All characters run at the same
speed. But if they are carrying
somathirrg. the order from slowest
to quickest is the Princess. Luigi,
Mario, Toad.
Picking Up Mushroom Blocks
The speed at which they pick up
items is, from slowest to the
quickest; The Princess, I
Mario. Toad.
SUPER O
CONTROLLER OPERATION (TYPE Al mario bros.^
• Pause the game
If you want to go back to the start of the stage
you are in, press the START button, then press
the L, R and SELECT buttons at the same time.
(You will lose or»e life by doing this).
• Hold the controller like this.
o
Jumping In Place
If you press the B Button
while standing still, you
will jump straight up.
Your jump will not be
very high, though.
O Running
^ Moving Jump
Jump while moving to jump higher.
If you use the Y Button to run, then
jump, you'll jump even higher!
^ Power Squat Jump
Hold Down on the ■G> Control Pad
until your character flashes. If you
jump while flashing, you can
jump one and a half
times higher than
normal.
SUPER
MARIO BROS.
^Pull Up The Veggies!
Use the Y Button to pull vegetables out of the
ground. When you press the Y Button
when standing on the grass, you will
pull it out and lift it up. On the
surface of the desert,
you can also dig in the
soft sand.
^Carrying A Mushroom Block
When you stand on a mushroom block and
If you are carrying somethir>g, you can throw it
by uslr»g the Y Button. To throw it even farther.
Sbros.2 other techniques
Dodging Enemies_
By pressing Down on the ■{> Control Pad
you can duck. This can help you avoid
er>emy attacks, particularly from flying
8f>emies. Another helpful hint is knowing
that you can make your character move
left and right while they are jumping.
Try to land right on the enemies’ heads
arid pick them up!
1
Enter Doors_
To go through a door, stand in front of it and
press Up on the <5: Control Pad.
Climbing Up Vines And Chains
When your charcter is on a vine or chain, you
can grab it and climb by pressing Up on the
O Control Pad. You can even grab a vine or
chain in the middle of a jump.
Attacking Enemies With Enemies
You can pick up erremies (just like Mushroom
Blocks) and can throw them at other enemies.
19
ITEMS
SUPER
MARIO BROS.
2
Coin
For every coin you find, you get a chance to play the
slot machine at the end of the level You can only find
coins in sub-space.
Vegetable
These freaky vegetables have grown huge! Collect
enough of them and a stop watch will appear.
Tiny Vegetable
These veggies are still growing. But you can still use
them to defeat your enemies.
Bombs
After you pick up a bomb, it will flash iust before it
explodes. Use the bombs to blow up rocks or other
things that get in your way.
Shell
When you throw the shell, it skids along the ground,
hitting anything in Its path!
Mushroom Block
Mushroom blocks can be used as stepping stools il
you need to jump up to a higher area.
POW
ROW blocks are POWortuI! When one hits Ihe grourtd.
it damages all of the enemies on the screen.
Mushroom
Mushrooms are only found In sub-space. They refill
and add to yout life hearts.
1-Up Mushroom
An extra life is yours after you pick up a t-Up mushroom.
Small Hearts
After you defeat a lot of enemies, a small heart may
come floating up from the ground. Grab it to refill one
of your life hearts
Key
Very useful (in fact, they're required) when you want to
cruise through a locked door.
20
Magical Potion
When you throw a Magical Potion, a door to sub-
space will appear. If you throw it in the correct
place, you'll firtd mushrooms ar>d coins inside!
Cherry
If you pick up enough cherries, an invincibility
star will appear.
Stop Watch
If you pick up five large vegetables in one stage,
the Stop Watch will appear. Get the watch to
make all of the enemies stand still for a while.
Be careful though, even stopped enemies can
hurt you.
How to use bombs.
If you reach a dead end,
you may need to use
bombs to blow a hole in
the wall. Be really careful
when you use bombs—
they can hurt you!
Get1-UpsAtThe Slot Machine!
When you clear each area, a slot
machine is waiting for you. You can
play it once for every coin that you
have fourKi in the previous level.
First Pos. Second Pos. Third Pos.
1 up
2up
4
4
Sup
3 of any symbol
2up
7
7
7
IOupI
J
SUPER A
MARIO <
BROS. V
STORY
The Mushroom Kingdom has been
a peaceful place thanks to the
brave deeds of Mario and Luigi.
The Mushroom Kingdom forms an
entrance to the Mushroom World
where all is not well. Bowser has
sent his / children to make
mischief as they please in the
normally peaceful Mushroom
World. They stole the royal magic
wands from each country in the
Mushroom World and used them
to turn their kings into animals.
Mario and Luigi must recover the
royal magic wands from Bowser's
7 kids to return the kings to their
true forms. "Good-bye and good
luck!" said the Princess and Toad
as Mario and Luigi set off on their
journey deep into the Mushroom
World.
You can choose a 1 PLAYER or 2 PLAYER game. In a
2 PLAYER game, player 1 (with controller 1) Is Mario
and player 2 (with controller 2) is Luigi. Both characters
and the new BATTLE MODE are explained later. Atter
you start the garrte, the map screen will appear.
Super Mark) Bros. 3 has a lot of things that weren’t in
Super Mario Bros, or Super Mario Bros. 2, like the ability
to turn into Racoon Mario. Tanookl Mario, or Frog Mario.
New Blocks: _ New Items in the Action Mode:
The Super Leaf changes Super Mario into
SUPER O
MARK) BR0S.O CONTROLLER OPERATION (TYPE A)
• Pauses the game • Fly
On the File Select screen, if you choose the B
type controllef layout by using the SELECT
Button, the B Button layout will furK:tion the
same as the X and Y Button.
KcHold the controller like this.
MARIO'S BASIC MOVES
ctfla
MAftlOBROS.
When running. Mario can run
over holes that are one space
wide.
The ionger you hold
the jump button, the
higher Mario will jump.
Some stages are mostly
underwater. Mario needs
to swim to get through.
. 1 ,
OPick up and Kick
After yoo ve jumped on a
Koopa, you can pick up the
shell by running into it from
the side while you have the
Y Button pressed To kick
the shell, let go of the Y
Button. There are other
objects besides shells that
you can pick up.
O Jumping Out of the Water
If you press the START button during game play, the game pauses and three options
(same as the game over screen) will appear on the screen. To unpause, just press
the START Button again. Or you can choose one of the options listed with the B
Button. If you pause the game in 2 player battle mode, you cannot save the game playi
RACCOON MARIO AND TANOOKI MARIO |
OTail Attack
O Floating
When Mario has a tail, ho can float
down slowly
by pressing
the B Button
repeatedly.
□
SUPER
MARIOBROSj
^Flying
When Mario has a tall, he can fly for a short period of time.
To fly. you must run with the Y Button pressed until the
Power Meter is all the way to the right, then press the B
Button repeatedly.
► P ►►►►►>(&
Power Meter gang Power Meter full. The effect of P will
up. P starting to flash, disappear in a few seconds.
FROG MARIO AND TANOOKI MARIO
Frog Suit
If Mario has the Frog Suit, he can si
ti^Tanooki Suit
1
Tanooki Mario can turn Into a statue fa
a short period of time by pressing the Y
Button and Down on the Control pad
at the same time. While Mario is a
statue, he cannot be harmed.
You can choose the Items (Frog Suit a
Tanooki Suit) on the map screen to
change Mario into Frog a Tanooki Mario. ^
SUPER O
MARK} BR0$.O HOW TO DEFEAT ENEMIES
Sliding Attack
Mario can slide down a
slope at high speed by
pcessing Down on the -C*
Control Pad. enemies
on the slope will be
defeated by this attack.
Running with a shell
Breaking a bk>ck
BEWARE! THE FOLLOWING ARE DEADLY!
You lose one Mario:
• When you are touched by an erremy.
If you’re Fire Mario, or Raccoon Mario, you won’t lose a life if you’re
touched by an enemy. You just go back to being Super Mario. If you do
get hit, Mario will flash for a few seconds. During this time, he is invincible.
• When you fall into a hole or into fire.
•When you run out of time (time remaining goes down to 0.)
S) BROS. 3 MAP SCREEN
CLEAR PANEL MARIO ACTION SCENE PANEL
START PANEL H
LOCKED DOOR E
1
- TOAD S HOUSE
SPADE PANEL
MINI-FORTRESS ~ H
W0.u.«u»™ 1
- - FORTRESS
HAMMER BROTHERS
WORLU rWJMBcR~-^-^ ^
NUMBER OF MARIOS '—
jlmml
CAROS TAKEN
REMAINING
POWER METEF
t SCORE TIME REMAINING
NUMBER OF COINS
START PANEL
Mario starts from here.
ACTION SCENE PANEL.
This panel contains an action scene. If Mario gets defeated while
in an action scene, he will be put back on the World map.
CLEAR PANEL.
When you clear an action scene, this panel appears. In the 2
player mode, if Mario clears it, an "M", if Luigi clears it, an *L' will
be displayed.
SPADE PANEL
StfSt
(latftouos.
a
Here, you play a slot machine type of game. The object is to line
up the pictures. Every time you push the B Button, it will cause a
line to slow down and stop. If you complete a picture, you can
get extra Marios.
Mushroom Picture.
2 Extra Marios (2-Ups)
Flower Picture.
3 Extra Marios (3-Ups)
Star Picture.
5 Extra Marios (S-Ups)
N-MARK SPADE PANEL
Occasionally this panel will appear on
the map screen. It contains a "memory
match" card game. Choose two cards
with the 0> Control Pad and the B Button.
It the two cards match, you will receive
the item on the cards. Miss two matches and you’ll go back t(
World map.
MINI-FORTRESS & LOCKED DOOR
The Mini-Fortresses are guarded by Boom Boom, a tough
servant of Bowser. When you defeat him, you will get a Magic Ball.
The Mini-Fortress will tumble to the ground and the Locked Door on
the map screen will open.
TOAD’S HOUSE
Mario can get some useful items here.
Stand in front of the treasure boxes and
press the Y Button.
ri HAMMER BROTHERS
The Hainfner Brothers are bound to be
hanging around somewhere on the map.
As soon as you meet up with them, a
battle will take place. If you can defeat
them, you will be rewarded with a
special Item.
FORTRESS.
This is the final destination of each
World. You must retrieve the royal magic
wand and save the king I
If you don't succeed in defeating the Koopaling, their airship will move to a
different place on the Map screen. Chase it and challenge them again!
Goat__
At the end of each action scerw, you'll find a goal.
In the center of the goal, three kinds of cards
will flash. Jump up and touch the goal to grab a
card and clear the level. If you get three cards, '
you will get an extra Mario. If you get three cards .
of the sarr»e type, you'll get even more extra mariosL^
3 Mushroom Cards 2 Extra Marios
3 Flower Cards.3 Extra Marios
3 Star Cards.5 Extra Marios
(
The cards are displayed in the bottom right cortrer of the map screen.
At the end of an action scene, a bonus is added to your score depending
on how much time you have left.
ITEMS
The items that you can get in Toad's house or by
beating the Hammer Brothers can be used on the
Map Screen, You can only use one item at a time
While on the Map Screen, press the Y Button to
display the items that you possess (they will be
shown in the box at the bottom of the screen).
Choose the item you wish to use by using Left
and Right on the O Control Pad and activate it
with the B Button. They are very useful because you can start an action
scerre with a powered-up Mario, or you can make a route on the map easier
to go through. You can see all the items you have by using Up and Down
on the <'r Control Pad. Press the Y Button to go back to the Map screen.
Super Mushroom
Changes Mario into Super
Mario.
Fire Flower
Changes Mario into Fire
Mario.
Super Leaf
The coolest item in Mario
31! It changes Mario into
Raccoon Mario.
Magic Wing
You have the power to fty
through an action scene
until you run into an
enemy.
Staiman
When you Start an action
scerte you will tie
invincible for a short time.
A
Hammer
You can txeak rocks on
the Map Screen.
Frog Suit
Chariges Mario Into Frog
Mario. Use the B Button to
swim faster.
Tanooki Suit
Changes Mario into
TarKioki Mario. Tanooki
Mario can turn into a
Statue.
Jugem’s Cloud
Allows you to peas an
action scerte without
playing it.
Music Box
You can mtOre Hammer
Brothers and others fall
asleep on the map.
Magic Whistle
Not much is known about
the legendary Magic
Whistle. See If you can
find It I
Anchor
This can stop the
Koopalings' airships from
riKiving on the map.
SUPER 0 HOW TO PLAY THE 2-PLAYER
MARIO BR0S.O GAME
In the 2 PLAYER game, player 1 and player 2 take
turns clearing the action scene panels. The two
players can choose to cooperate or to compete
against each other. An interesting addition to the
2 PLAYER garrte is Battle Mode (iust like the
original Mario Bros. game). If one player is in the
same space on the map as the other player, then
the 2 player battle mode can be entered by
pressing the B button. In the Battle Mode, the
losing player is moved back to the point where
the battle took place. The winner can continue
into the game.
In the 2 player Battle Mode, you can't lose any
of your extra lives-even if you get hit by an
enemy!
Game Over in the 2 PLAYER Mode
In the 2 PLAYER mode, when the game is over for one player, the GAME
OVER screen will appear. Choose CONTINUE or END by using theControl
Pad, then press the START Button. If you choose CONTINUE, the game will
start at the beginning of the world that you are in. Your items will change
back to what you had when you started the World.
HOW TO PLAY THE CLASSIC MARIO SUPER /]
BROS. GAME (2 PLAYER BATTLE MODE) MARIO BROS.C
If Mario and Luigi are in the same place on the 2 player mode map. or if
either of the players choose Battle Mode, you can play the CLASSIC MARIO
BROS. game. The object of this game is to punch these enemies from
below to overturn them, then kick them away. The POW block at the
bottom center of the screen is able to give the whole screen a jolt! You
can only use the POW block 3 times.
Rules_
•2 Player Battle Mode
There are five enemies shown (not
counting tire balls). Whoever defeats
three enemies first, wins! If an
enemy touches you, you lose. When
one player is punched from below
by the other player, one of the
punched player s cards will pop out.
You can steal you oppor>ent s cards
in this way.
In the Battle Mode, there are a
couple of games in which two players compete to see how fast they can
collect the coins.
• Battle Mode _
After you kick enemies away, get the coins which come
of the pipe. Whoever gets 5 coins first is the winner of
the game. If the erwmy touches you, you lose. Your old
buddy, Koopa, will be found here. Try to jump on him,
because he is the only enemy you can attack from the
top. In the Battle Game, there are two kinds of mush¬
rooms. One is a Super Mushroom, the other one is a
mystery!
When the game is over, choose CONTINUE or END by
using the "O’ Control Pad, then press the START Button.
(Your points cannot be saved.)
If you win five times, you win the Battle Game.
LEIMIY KOOM
MS®
STORY 40
(XmROLLEROPeRATlON 41
PLAYING THE 43
TWO-PLAYER GAME 47
SAVING YOUR PROGRESS 48
SPECIAL MARK) CONTROLS 49
YOSHI S ISLAND 57
SPEOAL ITEMS 60
HOW TO PLAY SUPER MARIO WORLD
After you insert the Game Pak in your Super
Nintendo Entertainment System, turn the power
ON. After the title screen appears, press the
START Button to go to the Game Select screen.
Then use the •0= Control Pad to choose a game.
After pressing the START Button to begin, you can
choose from any of the four battery-backed game
save files. The files marked as "NEW” are ones
that have not been used yet. After you have
chosen the desired tile, press the START Button
to play the game.
Pressing the X or Y Buttons on the file screen will take you back
to the Garrre Select screen. To erase a file, choose it and press the
A Button.
J
After savirrg the Mushroom Kingdom from Bowser and the rest of
the Koopas in Super Mario 3, Mario and Luigi needed to recuperate
from their adventures. Together they agreed that the best place to
vacation was a magical place called Dinosaur Land.
But while Mario and Luigi reclined on the beach for a relaxing nap,
Princess Toadstool disappeared, apparently seized by evil forces.
After searching for hours for their missing friend, Mario and Luigi
came upon an enormous egg in the forest.
Suddenly the egg hatched, and out popped a young dinosaur
named ^SHI, who proceeded to tell Mario and Luigi a sad tale of
how his dinosaur pals were sealed in similar eggs by a group of
monstrous turtles.
"Monstrous turtles!." exclaimed Luigi. "Bowser and his bunch have
returned!" Mario slowly nodded his head in agreement and, along
with Luigi and Yoshi, set off across Dinosaur Land to find the
Princess and to free Yoshi's friends. As they began their journey,
Yoshi handed Mario a beautiful cape. "This may help you," Yoshi
said. "Some say it has magical powers."
With a little luck (and help from a magic cape), our hearty crew can
defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many
locations are welt-hidden so explore everywhere and try everything.
Not all locations have to be explored to rescue the dinosaurs and
save Princess Toadstool, but there are many "starry" treasures to be
found in far-reaching places. You'll need to search all areas to find
out what kinds of treasures are there... in Super Mario World.
L Button
R Button
O Control Pad
Map screen
• Moves Mario on the map screen.
• After pressing START on the map screen, you can scroll the map
view.
• Moves the cursor.
Action screen
• Moves Mario (See action chart tor details.)
START Button
• Starts the game.
• Pauses the game.
• Enters selections on the selection screen.
SELECT Button
• Changes selections on selection screen.
• Drops reserve item from the box at the top of the screen.
□
L Button
R Button
• When in an action scene, the L and R Buttons can be used to scroll the
screen forward or backward slightly. This can be used to see farther
ahead or behind if needed. This function does NOT work in all areas.
A Button
• Makes Mario spin jump.
• Makes Mario jump off of Yoshi's back.
B Button
• Makes Mario jump. (Mario and Yoshi both
jump when Mario's on Yoshi's back.)
• Makes Caped Mario float down slowly.
• Makes Mario swim.
• Enters selections on the selection screen.
• Makes Yoshi fly when pressed repeatedly
(When Yoshi has the ability to fly.)
X Button
• Makes Mario accelerate.
• Mario can hold some objects by holding this button down.
• Lets Mario punch objects on the other side of the wire fence while
clinging to it.
• After Caped Mario runs fast enough and jumps, he can fly.
• Makes Yoshi eat enemies when pressed; lets him spit the
unwanted ones out when released.
• Lets you cancel on the selection
screen.
• Makes Fire Mario throw fireballs.
Y Button
• Same as the X Button.
m
m .. ■ . ■ : K
PLAYING THE GAME
Use the * Control Pad or SELECT to
choose one of the slots and also
whether it is a 1-player or 2-player
game. Then press START to start the
game. The game consists of map
screens and action screens.
• MAP SCREEN
Course point
Yoshi's bouse
The game begins at Yoshi's house. Move Mario (or Luigi) by using the
Control Pad. At first, Mario can only go left or right from Yoshi's
house. However, once Mario has cleared some of the areas, he will be
able to move farther along. Now, go for iti
m
If you wish to see the rest of the map, press the START button and
use Ihe O Control Pad to scroll the screen. Press the START Button
again to return to where you were. (Note: this can’t be done in World 1
but can be done in most later worlds.)
Some points on the map are red. These areas have a normal goal and
a special goal (or secret keyhole). If you find the special goal, a new
route will appear on the map. Many of these new routes can be used
as a shortcut.
• ACTION SCREEN
Dragon Coins Collected on this course
Counter
Press the B or Y Button while on the map to enter an area. If you can
get Mario to the end goal safely, the area will be cleared. Once an
area is cleared, you can return there as many times as you wish
(except for the castles and fortresses, which you can only finish once.)
If you go into an area that has already been cleared, you can return to
the map screen by pressing START, then SELECT.
□
LOSING MARIOS
iSHZI'
When you lose all of your Marios, your game is over.
You lose one Mario:
• When Small Mario is touched or bitten by an enemy.
• When Mario falls into a hole.
• When Mario does not reach the goal before the timer reaches zero.
• When Mario gets pushed off the screen (in the automatic scrolling
areas).
If you are Fire Mario, Caped Mario or Super Mario, being touched or
bitten by an enemy will transform you back to Small Mario.
Gather 100 regular coins and you’ll earn an extra
Mario.
Gather 5 Dragon Coins in 1 course and you'll earn an
extra Mario. Dragon Coins also count as regular coins.
ITEM STOCK
Sometimes when you hit a block while travelling through the course,
items that give Mario more power will appear. If you take an item when
Mario already has extra power, the item will be stocked at the top of
the screen, but only one item can be held in stock. When Mario is
running out of power, the stocked item will automatically drop down.
You may press the SELECT Button to make the item drop down when
you want it to.
If Super Mario gets a Fire Flower or Cape Feather, he'll gain more
power, and the Super Mushroom will be added to the stock. When Fire
Mario takes a Cape Feather that is in stock or when Caped Mario takes
a Fire Flower that is in stock, you can swap items. The process of
gaining more power will be explained later.
Super Mushroom
Fire Flower
Cape Feather
MIDWAY GATE AND GOALi
[ here is a gate in the middle of the
ourse like the one in the screen to the
ight. This is called a Midway Gate. If
,ou break the tape at this gate, even if
you lose a life before reaching your
ioal. you can restart from the Midway
Gate. And if Small Mario cuts the rope,
he'll become Super Marlol
A moving Giant Gate awaits you at the
goal. Time It so that you break the tape
while it is high in the air and you'll get
Gold Stars corresponding to that
height. If you collect 100 Gold Stars
you get to play a bonus game where
you can get more Marios. And if Mario
can make it to the goal while on
voshi’s back, they'll start out on the
next course together.
Hit all the rotating Item blocks from
I oneath. The idea is to get a row of
blocks with the same picture to win an
Extra 1-Up Mushroom. It’s just tike
iic-tac-toel
Extra Mario Mushroom
You get an extra Mario for every one of these you receive.
m
2-PlAYEROAMe
In the 2-player game. Player 1 (with Controller 1) is Mario and Player 2
(with Controller 2) is Luigi. Player 1 and Player 2 take turns in clearing
the action screen panels. When only Controller 1 is connected to the
Super NES, both players can take turns using the Controller. If both
controllers are connected to the Super NES. then one of the players
can control Mario, and the other player can control Luigi.
If one player fails to clear a course, it is the other player’s turn. When
a player enters the course In which the other player has reached the
Midway Gate, that player also starts the course from a point near the
Midway Gate. (See "Midway Gate” on page46)
TRANSFERRING EXTRA
If you press the L or R Button at
the map screen, the screen on the
right will appear. This screen also
appears if one of the players finishes i
the game. When this appears, you
can give some of your Marios (or
Luigis) to the other player.
When you're only using one
controller, press the B Button to
give one of Luigi's lives to Mario;
press the A Button to give one of Mario’s lives to Luigi.
When you’re using two controllers, player 2 (with Controller 2) can
press the B Button to give one of Luigi’s lives to Mario and the Y
Button to give one of Mario’s lives to Luigi. Press the START Button to
return to the original screen.
□
[ SAVmO YOUR PROGRESS
When you clear areas like a castle, fortress or haunted house, the
following choices will appear on the map screen:
• Continue and Save
• Continue Without Save
If you choose to continue and save, the route up to that point will be
saved in the Save Slot you selected at the Title Screen. Once your
selection has been saved, it doesn’t matter if you switch the POWER
switch OFF. because It is saved on the Game Pak. If you want to end
the game in the same status as you started, select CONTINUE
WITHOUT SAVE and then continue with the game. (Your extra Marios
will not be saved.)
When the game is over, the following choices will appear on the map
screen:
• Continue
• End
If you select "End." you'll return to the Title Screen. If you select
"Continue." you’ll begin on the course immediately after the last saved
point.
When all three save slots have been used, you can delete the data in
one of the slots by selecting "Delete Saved Route” at the Title Screen.
And after selecting and restarting a save slot, you can choose to play
the game as a 1-player game or a 2-player game. (The number
displayed In the save slot is the number of areas you’ve found up to
the point when you saved.)
This Game Pak has a battery backup functtoo to record the progree^
of the game WARNING If the POWER switch i<? switched ON and
OFF repeatedly, the accumulated conlenti nav be deleted. Also,
avoid turning off the POWER switch unnecessarily (bef'ye saving the
game) or data may be lost
m
Increasing Mario’s Power
This differs from previous Super Mario Brothers Game Paks. Mario can
suddenly change into Fire Mario or Gaped Mario. (If you’re Super
Mario, you won't lose a life if you're touched by an enemy, you'll just
become Small Mario.)
Mario’s Basic Operations
Running (Acceleration) |
O * ® 1
ffl
You can steer Mario j
over a one^^jlock
m
Mario will jump
high If you hold
the B ^tton down.
Mario will also ji
a long way if you hold
the B Button down as
he stomps on an enemy.
You can't jump as high as
a normal jump, however,
you can defeat most
enemies with one blow
and aiso defeat some of
the really TOUGH
enemies that can’t be
beaten any other way.
And when Mario is Super
Mario, you can also
destroy blocks.
When you are holding an
item, press theControl
Pad in the direction you
want to throw and then
release the Y Button.
To hold onto an item, touch it while
pressing the Y Button.
Press Up on the + Control
Pad and B or A.
Crouching
*
How To Enter The Pipes
How To Get Into Upside
Down Pipes
Pipe With Triangular Block
cK.
Hold down the B Button to
Jump high.
At Fences and Ropes
First, jump to the fence using the B Button, then press Up on the cQi Control
pad to grab onto it.
A
If You Have A Rope
Jump using the B Button, and press Up on the cQ]
Control Pad to grab onto the rope. While holding the
rope, press Up or Down to climb up or down.
Basic Ways of Defeating
The Enemy
Stomping On An Enemy (Sorrte really
TOUGH enemies can't be stomped
A Block
031221
' You can throw lire balls when Mario
becomes Hre Mario. Enemies that have
been hit by lire turn into coins. However,
there are some enemies that can't be
destroyed by fire.
O'op a shell and kick H
to destroy a line of
<>"»mies.
'N i ^ W
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Opening The Cap*
Die cape w<l open when
you either release the
B Button or when Caped
Mark) has reached the
highest point.
If Caped Mark) hits an
enemy while he has his
Cape open, he will fall
to the ground but he
won't lose power.
While flying with an
open cape, press the
Control Pad In the
same direction you
are headed to descend.
Press the O Control
Pad in the opposite
direction of where you
are headed to ascend. Control your timing just
right and you can actually climb much higher than
you started!
%
<>♦
♦ o
o ®
Release the Y Button
to float down.
Hold down the Y Button
to defeat an enemy by
dropping onto it.
Slow Limitng
O’ ®
o *’®
Hold down the Y Button
and O Control Pad (in
the direction you are
headed) to make a
fast dive.
Rrst, jump to climb on Yoshi's bacK. While riding
YoshI the basic operations are the same as when
operating Mario.
Acceleration
Dismountirtg Mario
o • ®
Id]
When Caped Mario is riding Yoshi. you can fly into the air by
accelerating, then jumping. Mario's cape won't open when
you hold down the Y and B Button, but he will glide. If you
hold down just the B Button, you can make a slow
If you press the Y < i
Button, Yoshi's tongue ^
will dart out to eat
berries and enemies. (Match the position of the
berry with Yoshi's mouth, and he'll automatically
eat it.)
It's difficult for Yoshi to
eat hard objects such as
turtle shells. So when
Yoshi's has a hard item like a shell in his mouth,
press the Y Button and he'll spit it out. If he
eats red shells, he'll spit out a bunch of fireballs,
which can be really handy against a group of foes!
If Yoshi eats a yellow shell, he will make
a sand cloud when he bounces off Ihe
ground. If an enemy is hit by this sand
cloud, It will be defeated. Yoshi can
0 spit the shell out at his
Press the B Button repeatedly.
• If shells are left in Yoshi’s mouth for a long time. Yoshi will swallow
them after a while. If this happens, Yoshi can no longer do the
amazing things he can when he holds them in his mouth.
• If an enemy hits Yoshi when Mario is on Yoshi's back, you won't
lose Mario or any strength; however, Yoshi will run away. If this
happens, you'd better chase him with ail your might, because if
Yoshi falls off a cliff or into a hole, he'll be gone for sure.
Tlie Legend Of The Colored Yoshls
Somewhere in Ihe land of
dragons, there are three
different-colored Yoshis
hiding. At first, they are little
kids. So, you must feed them
something so they grow. If
you feed them five enemies,
they'll grow into a big Yoshi.
%
Red Yoshi
Red Yoshi always spits out fire
balls, whatever the color of the
shells In its mouth.
specialties are different
than big Yoshi's
specialties.
Blue Yoshi
Blue Yoshi can fly for a fixed
length of time, whatever Ihe
color of the shells in its mouth.
Yellow Yoshi
Yellow Yoshi throws out sand
clouds for a fixed length of time
when he jumps, whatever the
color of Ihe shells in its mouth.
m
J
YOSHI'S ISLAND
Fortress
Haunted Houae
The inside of this old wooden house is dark,
scary, and swarming with ghosts and spirits.
What's more, the door is nearly impossible
to find. So you’re going to need to put on
your thinking caps to escape from here.
Within seven castles, the koopa Kids each
hold one of Yoshi's friends captive inside
an egg. There are lots of traps waiting for
you when you try to get through the kids’
rooms. What's more, the kids will come at
you with a variety of attacks. Exploring these
fortresses is enough to drive you crazyl
urking somewhere nearby.
There are dinosaurs called Reznor wailing
in ail four fortresses. No doubt they’ve
been put under a terrible spell by Koopa.
They’ll do anything for him, so watch out!
IS
This is the starting point for the game but
the house is empty. It looks like the elusive
Yoshi has gone out. You better look for him
and look quickly! By the way, Yoshi was first
discovered on Yoshi's Island, that's how
he got his name.
KEYHOLES
Secret keyholes were also mentioned
on page 44
From the Donut Plains onwards, many
course points are red. At these course
points are hidden different goats and
keyholes as shown here. Keys USUALLY
lay next to the keyhole. If Mario takes a
key and moves over the keyhole, he can
exit the course to another area. If Mario
is on Yoshi when he finds the key, they
can move over the keyhole with Yoshi
holding the key in its mouth.
Key
STAR ROAD
WOW! What’s this place?
Find this star on the map screen and
you know you’ve come to a strange
placet But don’t worry, if you can
solve this puzzle, something good is
bound to happen.
Switch Palace
Jump on the big switch here and the
yellow blocks with dotted lines in the
middle of the course will change to
exclamation blocks. This makes it
easier to clear the course. The switch
palaces come in three other colors;
you definitely want to find these.
m
SPECIAL ITEMS AND BLOCKS
. Warning: There are many more surprises that aren’t listed here!)
Super Star
They make Mario
invincible.
3-Up Moon
This will give Mario
three extra lives.
Jumping Board
Time it right and
you can do a super
high jump.
Yoshi’s Wings
Yoshi can fly If you
take these when
Mario’s riding Yoshi.
Jump Block
This block bounces
along and some¬
times throws out
items.
Switch Block
This block turns
certain objects into
coins and vice-versa.
Message Block
This gives you
hints and advice
during the game.
Egg
There's always
something fun
inside one of thesel
Berry
You will gain an
extra Mario if you
feed Yoshi enough
berries.
Power Balloon
Mario's body wisiwli up when
he has these, wliich wl alow
him to drift through the sky tor
a fixed amount of time.
Prize Block
Hit this from beneath
to get a coin or item.
Rotating block
HU this block and it
will rotate for a fixed
amount of time.
Grab Block
You can hold or
throw this block.
Bonus Block
If you get 30 coins in
one course, punch it
to get an extra Mario
mushroom.
Q]
CHARACTERS IN DINOSAUR LAND
The same old Koopes are back again. Everything
seems bleak when these characters appearl II
you Jump on a Koopa in this game, it pops oi
of its shell. And what's worse Is that an unshelled
Koopa will eventually find Its empty shell ai
climb back in to start all over again. BEWAREI
If a Koopa climbs into a yellow shell, he'll
become invinciblel
Super Koopa
A Koopa that can fly once it has
put on the magic cape. It looks
like this guy might give Caped Mario
some tough aerial combat. But look at the
bright side ... if you jump on one that’s wearing
a flashing cape, you'll get a Cape Feather.
These are a tropical plant version
of the Volcano PlantI Be careful;
they come madly whirling out of
the pipes and can be very tough.
Jump c
to make it roll.
You can also hold
it or throw it.
This is a mole that bursts out of
the ground. There's even bigger
ones underground.
You may remember the Boo
Buddies from Super Mario Bros. 3.
This time there’s a whole horde of
themi And amongst them there's a
huge spook called The Big Boo. But
don't worry. If you look at them,
they act shy and turn away. Cute,
aren't they? But watch it...
they’re dangerous!
This is a dinosaur spook that roams
the haunted house. It comes after
you with its pale face and ohhhh,
what a ghastly spook it isl
Z
z
rap Van Fish
This little fellow is always taking a nap, but when
Mario comes along, he wakes up, and sets off in hot
pursuit. Whatever you do. don’t let Rip touch Mark).
Urchin
This is a giant urchin
drifting in the sea. It
doesn’t move very fast, so
if you swim by carefully,
there should be no
problem. However, It’s
probably really painful if
you get stung.
Dolphin
Don’t worry, these guys aren’t
enemies; they help Mario cross water.
A useful shoal of dolphin look aiikesi
m
n«x
As one would expect, you could only meet
this kind of enemy in dinosaur land, and
there are lots ol them too. You have to
stomp on a Rex twice to defeat Mm. Rex
has wings, but I don't think he can fly.
Dino Rhino
These are dragons from Chocolate
Island. Jump on Oino-Rhino and
it becomes Mini-Rhino. Watch
out. they breath fire.
These explode and scatter stars
after a set time. Some of the
Bob-ombs use parachutes to drop
Irom the sky. These little guys
are a real blast.
A nasty stone ghost that guards the castles
ar>d lortresses for the Koopas. If Mario comes
close. Thwomp will try to crush him. The
trouble is. it you don't pass it. you can't go on.
WIggler
A caterpillar that lives in the forest. Normally
Wiggler Is very quiet, but once jumped on.
Wiggler turns red and gets extremely angry.
If possible, treat Wiggler with respect.
El
Magikoopa
This is one ol the tortoise sorcerers. The strange
flashes of light that shoot Irom the wand are able
to change blocks into enemies. On top of this,
Magikoopa can appear and disappear in an
instant. A tough customer to deal with!
Sumo Brother
When this strange little fellow
stamps its loot, lightning
strikes, and turns whatever it
hits into a sea of flames.
BEWAREI Sumo Brother will
even attack you with a karate
chop!
Chargin' Chuck
These All-Stars always seem to bar
Mario's way just when he's within sight of
the goal. Ttwy use a variety of bull-headed
attacks, so you'll really have a tough
time checking Chargin' Chuck.
m
WARNING
It is a serious crime to copy video games. 18 USC 2319
NinterKk) games are strictly protected by copyright rights
worldwide. Back-up copies are not authorized and are
not necessary to protect your Nintendo Game Pak.
Please destroy any illegal copies that may come into
your possession. Violators will be prosecuted.
If your Game Pak ceases to operate and it is not a copy
and your Ninterxk) Control Deck has no alteration or
backup device attached to it, please call the Nintendo
Consumer Assistance Hotline at 1-800-255-3700 (U.S.
and Canada) or your local authorized Nintendo distributor
for assistance.
m
■ WARRANTY AND SERVICE INFORMATION
3-MONTH LIMITED WARRANTY (For Hardware, Game Paks, S Acce**orl#s)
Nintendo at America Inc. (“Nintetrdo') warrants to the original purchaser that the product
nardware, game paks and accessories) shall be free from defects m material attd workmanshs)
II a penod of three (3) months from the date of purchase. If a defect covered by this warranty
Mccurs dunrtg this three (3) month warranty period. Nintendo wdl repair or replace the defective
. roduct or component part, at its option, free of charge.
ADDITIONAL 3-MONTH LIMITED WARRANTY (Hardware Only)
.Notendo warrants to the original purchaser that the hardware product shall be free from detects
'I material and workmanship lor an additional three (3) months beyorkl the original 3-month
.varranty period described above. If a defect covered by this warranty occurs during this additional
i-monlh warranty period, Nintendo will repair the defective hardware product or component free
I charge. The original purchaser is emitted to this additional 3-month limited repair warranty only
' the Consumer Prool ot Purchase Card (attached to the haidware packaging when sold) is
.'turned promptly alter the date of purchase to Nimendo by the original purchaser or the original
urchaser's retailer
VARRANTY SERVICE OR REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY
rou may need only simple instructions to correct any problem with your product. Call the
JINTENOO WORLD CLASS SERVICE* Consumer Assistance Hotline at; 1-800-255-3700
' ither than going to your retailer Hours ol operation are 4 a.m. to Midnight. Padlic Time.
' londay - Saturday, and 6 a.m. to 7 p.m , Pacific Time, on Sundays (tsnes subfecl to change). If
me problem cannot be solved over the telephone, you will be referred to the nearest
JTHORIZED NINTENDO WORLD CLASS SERVICE* Center or you wm be oflered express
' .dory service through Nintendo. You also may refer to your yellow pages directory under the
' .teding of Video Games - Service & Repair, for the nearest authori 2 ed service location. In some
stances, it may be necessary (or you to ship (he complete product. FREIGHT PREPAID AND
' ISUREO FOR LOSS OR DAMAGE, to Ihe nearest service location.
WARRANTY LIMIT A RONS
■ HIS WARRANTY SHAU NOT APPLY IF THIS PRODUCT; (a> IS USED WITH PRODUCTS
NOT SOLD OR UCENSED BY NINTENDO (INCLUDING. BUT NOT LIMITED TO, NON-
1 ICENSEDGAME ENHANCEMENT DEVICES, ADAPTERS, AND POWER SUPPLY DEVICES);
lO) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL) OR IS MODIRED OR
AMPERED WITH; (c) IS DAMAGED 9Y NEGUGENCE, ACCIDENT, UNREASONABLE USE.
OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR
id) HAS HAD THE SERIAL NUMBER ALTERED. DEFACED. OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES. INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ARE HEREBY LIMITED
IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (3 MONTHS OR 6
MONTHS. AS APPUCABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY
MPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON
HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR
NCIDENTAL DAMAGES. SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
mia warranty gives you specific legal rights, and you may also have other rights which vary Irom
late to stale. Nintendo's address is as set forth on the back cover of this manual.
1itt Mnarly • viM ontr n UNM Slam
m